![]() ![]() Sometimes there were enemy encounters which I didn't care to speed through, but wanted to wrangle many of them in a group so I could get the most stylish and interesting kill. The gameplay actually reminds me of an action sports video game but with shooting. The gameplay is surprisingly addictive and I have spent hours without even noticing trying to get a more perfect or stylish run than the last. I'm glad I was able to give it a try on PS+. Like others have said, I wasn't interested at first when I saw the cartoony art style and some of the generic map designs. The gameplay actually I found out about this game from a video on Youtube. Moonlighting allowed for all non-competitive endeavors.Ĭreate Your Profile - Game companies can contact you with their relevant job openings.I found out about this game from a video on Youtube.Unlimited PTO and almost 7 weeks of mandated time off of work annually including First Friday Wellness Days of each month, Summer Break the week of 4th of July, Winter Break the last two weeks of the year, and an additional 7 holidays during the year.Wellness Program that rewards work-life balance.Royalty Bonus Plan paid out after each calendar quarter during the year.Competitive salary in the independent game developer market, with career progression and continued education encouraged and supported by management at all levels.100% employee paid medical, dental and vision coverage + 50% coverage for dependents.Flexible work location options including remote, hybrid or in office.Experience with game matchmaking services.Experience managing game dedicated servers.Proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game.Experience as part of a team that has shipped a multiplayer game is an asset.Experience developing network features on Microsoft, Sony or Nintendo consoles is an asset.Strict use of code names and complete confidentiality of project information for as long as its required.Experience with multiplayer engines, distributed systems, network optimization, and multi-threading.Experience in developing and optimizing network code in C/C++.Work with cloud services such as AWS to support game infrastructure.Implement online session functionality for new platforms as needed.Support peer-to-peer and dedicated server game connectivity across a wide range of console platforms and PC.Collaborate daily with a variety of production and support teams.Understand existing functions, suggest and develop improvements with the goal of bringing the best multiplayer experience to our players. ![]() ![]() Develop fast, reliable and most importantly, fun multiplayer features in collaboration with gameplay and design teams.Past titles and collaborations include Ghostbusters: Spirits Unleashed, Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz. Our staff is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed. About the Companyįounded in 2007, IllFonic is an independent video game developer and publisher with studios in Lakewood, Colorado, Tacoma, Washington, and Austin, Texas. If this sounds like you, apply today and we will reach out with next steps. The ideal candidate should have an interest in developing multiplayer features on major console platforms (Xbox, PlayStation, Nintendo). This position will focus on developing and improving multiplayer experiences by optimizing code in C/C++. IllFonic is looking for an entry level Multiplayer Game Engineer to join the team.
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